Thursday, 5 June 2014

Task 6 Production



I started out by taking the part of the robot which I wanted to re-use from my original Grav-Racer model.



I rotated the body slightly to get it at an angle accurate to my design, I then added the Grav-Disc in place to serve as a guide to the tail which I would then be adding with the Magic Bevel tool.

I also added the head and a neck, the neck was just a simple cylinder, however for the head, I had to create a ball and cut certain polygons away, after which I would re-shape them into a sort of helmet shape.




I also added ears and the sort of tail from the back of the head, this was inspired by those specialized cycle helmets.


I completed the face by adding polygons in sections.


I began creating the track by taking the E6 logo provided. I then used the bevel tool to bring up parts of the logo in order to form the basis for my track.


I continued to bevel the sides of my track in order to make it rounder, thus allowing the racers to go up the walls if necessary. I also added a ramp to the e. I used this as a means of allowing the racers to get to the next part of the track.


I also modeled some lamp posts for my track, I imported them into the same project file as the track and duplicated them as necessary.


Now that everything for the track is modeled, all I had to do was apply surfaces and import it into Layout.





Now that I've got my track and models within layout, I began key-framing my robots around the track. At this point they had no animation other than the fact that they were moving along the track. 


With the bots now going along the track as intended, I began adding the next layer of animation. At this point it was still all very basic and I just started to make my bots face the correct directions while they were going along the track.






With the first two steps of the animation complete, I was able to start the third and final step of my animation process, in which I add the more detailed and intricate animations. These mainly include the racers reactions to the world around them, such as tilting as they make a turn or a jerk of the arm as a blast is fired, these are the animations which bring everything to life.

It is also at this point that I began adding cameras. I did this because I wanted to get a feel for how the scene would look under certain camera angles. I also had to add a number of different cameras for each different angle, as a single camera could not change angles instantly. At this point I knew that I could have up to 15 different cameras, so I decided to name them based on the frames they covered in order to avoid confusion as to which part that particular camera should be covering.



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